In my party we are 2 druids(1 moon druid and 1 land druid), we paly 2 urchin wood elf brother, the moon one is a barbarian 4/moon druid 6 and me in druid 8/ and i must decide 2 lvs. Throughout this guide my tongue is planted squarely in my cheek, and yes, I can be a cheeky monkey. Treantmonk did a good job of trying to balance that by creating the requirement for spell slot expenditure on wild shape forms above CR 1/2, as well as allowing all druid circles to use higher CR animal forms. Humans are always the kings of versatility and base human’s full set of buffs or the variant human’s picks of +1 Int and +1 Dex will serve you well. You can revert to your normal form earlier by using a bonus action on your turn. Treantmonk’s Guide to Monks. Your druid level determines the beasts you can transform into, as shown in the Wild Shapes table. Druidic herbalism is a nature bond option that can be taken by any druid at 1st level except those with archetypes or alternate class features that alter or replace nature bond or mandate a specific nature bond choice. You are immune to the frightened condition. The Druid is a very complicated class, offering many different class abilities, some amazing, some very minor, and some with fantastically different options which will shape your Druid in massively different ways. for the Pathfinder Druid. Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it or you are proficient in. - our ribs are breaking from the laughter") Your Options: Flaws: If your DM allows you to take a flaw, take one. Anyway. At 7th level, you gain one of the following features of your choice. Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. Once you have the Extra Attack feature, and you take the Attack Action, you may give up one attack to command the creature to take the Attack Action. You will see some small bonuses here from spell buffs, like the +1 dodge from Haste … A spell or other effect that can sense the presence of poison will also detect the trap. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. Consider variant human for the feat War Caster if you’re planning on building up a battle mage. The Order of Scribes wizard, Distinguished Wizard or Dud? Paladin: The Treantmonk Variant by Treantmonk's Temple. Volley. 344: 3,751: Monk (13 Viewing) A … You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Each creature in the cloud must make a Constitution saving throw (equal to your spell DC), taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. Variant Human gives you Magic Initiate for the blade cantrips, or Resilient Con to keep your concentration in melee. You automatically revert if you fall unconscious, drop to 0 hit points, or die. Red: Bad, useless options, or options which are extremely situational. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list. Druids of the Circle of the Moon are fierce guardians of the wilds. The free proficiencies add some extra utility, and getting an extra d4 on the ability checks with those proficiencies really helps the Vedalken stand out as an expert. Once you change your quarry you may not do so again until you have taken a long rest. This handbook is way overdue. He let me use the club and javelin stats for the slam and rock throwing attacks (both bludgeoning). for the Pathfinder Druid. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense. Druidic Herbalism Nature Bond Variant (Optional) Source PZO9446. Ranger Spells (3pp) Sorcerer/Wizard (3pp) Summoner Spells (3pp) Witch Spells (3pp) Variant Magic Rules. At 2nd level, you adopt a particular style of fighting as your specialty. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. Triton VGTM: Nothing useful for the Druid. Base humans gain +1 to each ability score and the variant human gains +1 to two abilities of your choice (and a feat) which you can put into Wis and Con. 1. You can find it HERE on … Choose one of the following options. Your movement does not provoke attacks of opportunity. an unearthed arcana variant that requires you give up your familiar (or now arcane bond) to summon as a standard action. == Treantmonk's Guide to Wizards: Being a God ==[1] Merriam-Webster: God: ...one controlling a particular aspect or part of reality Introduction: Yeah, before you tell me, I know, there are already Wizard threads out there for referencing. Red: Bad, useless options, or options which are extremely situational. You regain all expended spell slots when you finish a long rest. You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. While you are wearing armor, you gain a +1 bonus to AC. While this may be true -depending, of course, on how you portray your character -druids can also be one of the most powerful and versatile classes if you utilize the right spells. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. You determine at the time of setting the trap how much pressure will activate the trap, causing the container to release a 30-foot diameter sphere cloud of poison gas. The Barbarian . Treantmonk Variant: The Druid's Wildshape forms. This trap requires 60 minutes to set in an already existing pit and requires you to be able to access the bottom of the pit. At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Link to the video here and link to the character sheet here. At 18th level, your senses have reached a preternatural level. The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. Drugs. What am I using my Actions on? Am I correct? While you are transformed, the following rules apply: Your game statistics are replaced by the statistics of the beast or plant, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. The Paladin. You can’t use this feature again until you finish a long rest. This is part 1 of a 3 part series on the Druid. And the miscellaneous modifiers are partially wealth-based (rings of protection and the like), so those won't scale strongly either. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious. On your turn, you can verbally command the beast where to move and you can verbally command it to take the Dash, Disengage, or Dodge action (no action required by you). As a druid, you gain the following class features. Stand Against the Tide. The free proficiencies add some extra utility, and getting an extra d4 on the ability checks with those proficiencies really helps the Vedalken stand out as an expert. At 20th level, you have unlimited uses of Wild Shape. This is part 1 of a 3 part series on the Druid. A creature can use its action to make a Strength check (equal to your spell DC), freeing itself or another creature within its reach on a success. Is there a way to possible make a … The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. At 6th level, any initiative rolls made for combat fighting your favored enemy are made with advantage. Treantmonk's Temple 15,174 views. When you forage, you find twice as much food as you normally would. Your tenacity can wear down the most potent foes. 10:03. The Treantmonk Variant; Links to my content; Nov 30, 2020. Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead. Starting at 14th level, You can spend 1 minute creating camouflage for yourself. Treantmonk's Guide to Wizards (part 1) Treantmonk's Guide to Wizards (part 2) UPDATE: Elemental Evil options now included in both parts. Starting at 8th level, you become an expert at setting particularly effective traps. Nov 27, 2020. Treantmonk's Temple Uncategorized November 22, 2019 1 Minute Today I’ve released my Treantmonk Variant for the Druid. The Paizo Pathfinder Roleplaying Game rules. Combat . Variant: Hellfire SCAG: Nothing useful for the Druid. If the leshy dies, the leshy warden can incarnate the same spirit again by paying the normal cost to replace a familiar.So long as the leshy lives, the leshy warden gains … If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. Preparing a new list of ranger spells requires time spent in quiet contemplation and preparation: at least 1 minute per spell level for each spell on your list. Ah yes, we've all heard Treantmonk's yarn on wizards (whose style this may parody at times) and know that, by the numbers, a wizard is more powerful than the sorceress. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. When a Large or larger creature within 5 feet of you hits or misses you with an attack, you deal an additional 1d8 damage with weapon attacks against that creature on your next turn. Critical Generator. Poisons. Ranger; Monk (rev 2) Sorcerer; Warlock; Treantmonk. I take the spells that we all avoid or argue about and reset them to make their intent clear and to balance them against other spells of the same level. Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. The damage added is equal to 1d10 points per level of spell slot expended. Equipment that merges with the form has no effect until you leave the form. Verdan AcInc: Bad ability spread. You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. For example, a 14th level druid uses Wild Shape to take the form of a Giant Scorpion. You regain all expended spell slots when you finish a long rest. A Circle of Spores Druid with Polearm Master and Shillelagh will deal more damage than Primal Savagery, but only until 17th level and only while running Symbiotic Entity. Natural armor is great, too, but it may be unnecessary for caster druids, and Moon druids spend most of their time wild shaped and can't benefit from it. Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. When you revert to your normal form, you return to the number of hit points you had before you transformed. Link: The Breakdown of this variant on YouTube. Quick Reference. You prepare the list of ranger spells that are available for you to cast, choosing from the ranger spell list. If you take a long rest, the camouflage must be replaced. Casting the spell doesn’t remove it from your list of prepared spells. Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, beasts, dragons, elementals, fey, giants, monstrosities, oozes or plants. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. If the creature has any legendary or lair actions, you can’t use them. I go over the newest wizard in today’s video HERE on YouTube. Your group can’t become lost except by magical means. Having had a week to go over Tasha’s in detail, I’ve come up with a video of my overall impressions. Gamemastering. The aquatic … What am I using my Bonus Actions on? D&D: Best Druid Spells For Every Level In DnD, druids are often categorized as the nature-loving, hippie hermits of the various classes. When you reach 3rd level in this class, you learn the Darkness spell, which doesn't count against your number of sorcerer spells known. When attacking with a melee weapon, you may make an additional weapon attack when you use the Attack Action as long as each attack is against a different enemy. Shrugging off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Link: The Breakdown of this variant on YouTube. Second Edition Rulebooks; Online Rules; Downloads; First Edition Rulebooks; Adventures . Ranger, the Treantmonk Variant Feats (Revised version): The Treantmonk Variant Wizard: The Treantmonk Variant Warlock: The Treantmonk Variant Barbarian: The Treantmonk Variant Sorcerer: the Treantmonk Variant Rogue: The Treantmonk Variant Races and PHB Rules: The Treantmonk Variant Fighter: The Treantmonk Variant Monk: The Treantmonk Variant Paladin: The Treantmonk Variant Druid… Ability Score Improvement, Wild Shape Improvement, Leather armor, an explorer’s pack, and a druidic focus. Starting at 18th level, the primal magic that you wield causes you to age more slowly. Curses. Additionally, you can cast spells as though you were in the space of a plant you created with a spell, but you must use your own senses. My DM let me use a customized variant human with the Outlander background to play an awakened tree (sapling). At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. When a beast or plant creature attacks you, the attack is made with disadvantage, and that creature must make a Wisdom saving throw against your druid spell save DC. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d10 hit points per level of the spell slot expended. You can use this feature twice. If you attempt to control the actions of the beast, it obeys your commands as best as it can.
2020 treantmonk variant druid