If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. Duration: Up to 1 hour. 2nd-level Conjuration Others sought to learn more and to emulate these evil deeds. 2nd-level Illusion In many other ways, tieflings were similar to humans physically. A semi-common question about the tieflings is this: what the heck does the name "tiefling" even mean? On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom. Tieflings linked to this place master some arcane magic. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. The disk remains for the duration, and can hold up to 500 pounds. Your tiefling might not look like other tieflings. Like a little wildcat, I wager. Otherwise, the extent of the illusion is up to you. (u/Eshmatarel) 4. A tiefling's diabolic origins results in the presence of an array of fiendish features being present in any given tiefling. Components: V, S, M (a short piece of copper wire) Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Range: 30 feet Their skin tones cover the full range of human coloration, but also include various shades of red. These traits replace some of the traits from the Player’s Handbook version. You know the thaumaturgy cantrip. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. This spell is a minor magical trick that novice spellcasters use for practice. Tiefling’s eye color is inverted in their reflections. Make a ranged spell attack against the target. Charisma is your spellcasting ability for these spells. Lacking a homeland, tieflings know that they have to make their own way in the world and that they have to be strong to survive. Frozen Stygia is ruled by Levistus, an archdevil known for offering bargains to those who face an inescapable doom. Some tieflings also had eyes that were solid orbs of black, red, white, silver, or gold, while others had eyes more similar to those of humans. 1st-level Enchantment Duration: Concentration, up to 1 minute. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. "We're going to eat your old God!" Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. Tiefling’s eye color is inverted in their reflections. You point your finger toward a creature within range and whisper a message. Appearance Edit. At 5th level, you can cast a 2nd-level spell. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. All abyssal tieflings trace their bloodline to the demons of the Abyss. Enchantment Cantrip On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. Horns, tails, hooves, fangs, and rarely wings are fiendish trademarks, although their appearance and ancestry does not necessarily mean that tieflings are evil themselves. Components: V, S Casting Time: 1 action People tend to be suspicious of tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. Their eyes have no pupils and comprise solid colors like silver, gold, white, black or red. Your base walking speed is 30 feet. Range: 60 feet A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The color of the eyes on this species can be red, white, gold, silver or black. These too are historically called tieflings, although they are rare in Faerûn since the Spellplague, a magical cataclysm which transformed all tieflings there into those of the blood of Asmodeus. Your voice booms up to three times as loud as normal for 1 minute. Evocation Cantrip If you create an image of an object-such as a chair, muddy footprints, or a small chest-it must be no larger than a 5-foot cube. When you reach 5th level, you can cast the suggestion spell once with this trait and regain the ability to do so when you finish a long rest. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC. Name: Kallista Hope Race: Tiefling Class: Druid Alignment: Neutral Gender: Female Level: 2 Height: 5’10” Weight: 175 lbs. While there are too many layers to list individually, especially given the Abyss, certain common threads can be described. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. When you reach 3rd level, you can also cast a 1st-level spell. 1st-level Evocation Tiefling parents of similar skin colors can have varying-colored children. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. (I know that IRL the heart is in the center and only … Legacy of Minauros.. You know the mage hand cantrip. Tiefling eyes are described as potentially being pretty much like normal human eyes or looking like solid orbs of a single color (no visible pupils or iris). You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. Tiefling hair can be practically any shade except green, and their eyes often have irises that can range the entire visible spectrum of light. That is the burden of every tiefling. Completely covering the object with something opaque blocks the light. I have two. Casting Time: 1 action You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. Appearance. When you reach 5th level, you can cast the crown of madness spell once with this trait and regain the ability to do so when you finish a long rest. On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. At Higher Levels. A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The Lord of No Mercy: Mephistopheles – House Lefebvre Edit Casting Time: 1 action You assume a different form. Once you reach 5th level, you can also cast the darkness spell once per day. Casting Time: 1 action Though she is a tiefling, Jeminya has spent much of her life disguised as a regular human. Legacy of Malbolge.. You know the minor illusion cantrip. Tiefling are the descendants of dragon and human interbreeding. Those tieflings use the traits in the Player’s Handbook. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. For example, you might suggest that a knight give her warhorse to the first beggar she meets. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil. On a failed save, it pursues the course of action you described to the best of its ability. Mar 7, 2020 - Explore Eliot Elexis's board "Tieflings" on Pinterest. Bloodline of Dispater. Such tieflings use the Ability Score Increase and Infernal Legacy traits in the Player’s Handbook. Components: V, S, M (tiny tarts and a feather that is waved in the air) Aasimar bore the mark of their celestial touch through many different physical features that often varied from individual to individual. They gain +2 Dexterity, +2 Intelligence, and –2 Charisma. Components: V, S Each dart hits a creature of your choice that you can see within range. Eye color. You know the vicious mockery cantrip. Tieflings primarily deal with themes that are present in a lot of western stories, from redemption stories to revenge narratives. 2nd-level Evocation Transmutation Cantrip Tieflings that take after their home layer tend to resemble certain qualities of that layer; physical, metaphysical, or metaphorical. He wields a hedgehog familiar named Mister Fluffles. You cause harmless tremors in the ground for 1 minute. They have a pair of long horns on their head, often obscuring any place where eyebrows would usually grow. You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. When you reach 5th level, you can cast the invisibility spell once with this trait and regain the ability to do so when you finish a long rest. Components: V, S Range: 120 feet Charisma is your spellcasting ability for these spells. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. You have resistance to fire damage. Casting Time: 1 action ― Prudence Prudence is a Tiefling warlock who was abandoned as a child and left in the care of a hermit and lived in a cave for the better half of her younger years. At Higher Levels. Tiefling's eye color is inverted in their reflections. The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. Range: 30 feet Duration: 1 minute. Your Constitution score increases by 1. Casting Time: 1 action You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Charisma is your spellcasting ability for these spells. Their … Abyssal Fortitude. For example, taking a look at the shape of its horns and spikes or maybe its eye color or skin tone. They have a habit of chewing on gemstones, jewelry, and precious metals. Casting Time: 1 action Transmutation Cantrip At Higher Levels. One tiefling might appear as a human with small horns, a barbed tail, and oddly colored eyes, while another might manifest a mouth of fangs, tiny wings, and claws, and yet another might possess the perpetual smell of blood, foul incenses, and brimstone. Casting Time: 1 action Range: 60 feet 8 Establishing Culture Amidst Mass Prejudice. Duration: Instantaneous. Casting Time: 1 action When you reach 5th level, you can cast the web spell once with this trait and regain the ability to do so when you finish a long rest. Asmodeus The tieflings connected to Nessus command the power of … 1st-level Necromancy Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children’s children will always be held accountable. Tieflings, in general, didn't get along well with the other races of the world and were slow to trust others of any race, even their own. The webs fill a 20-foot cube from that point for the duration. Horns, tails, hooves, fangs, and rarely wings are fiendish trademarks, although their appearance and ancestry does not necessarily mean that tieflings are evil themselves. Duration: Instantaneous. That color gradient that is pointed to or marked is your Tiefling skin color. Duration: Concentration, up to 10 minutes. The tiefling (/ ˈ t i f l ɪ ŋ / TEE-fling) is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game.Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons, they became one of the primary races available for player characters in the fourth edition of the game.. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot level above 1st. Sheds skin once every 66 days, in the 6 days up to the molting the skin becomes gray and flakey, until it can be peeled off. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Casting Time: 1 action Natural Weapons: You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Aasimar bore the mark of their celestial touch through many different physical features that often varied from individual to individual. Baator: Those from one of the elemental layers tend to express those elements much as a genasi. Range: 120 feet It is believed that the human race started out having brown eyes, and due to genetic mutations, other colors came about. By and large, tieflings were alluring and intelligent creatures, with a seductive aura in spite of their obviously evil ancestry. Some aaslings have a stronger celestial biological inheritance the they do infernal. Unfortunately, this only helped to further the reputation tieflings had for being social outcasts and untrustworthy scoundrels. You can speak, read, and write Abyssal. She is the rightful queen of the kingdom of Directian and the catalyst for the initial adventure. Darkvision. Claus has green robes and long red hair tied in a braid, along with baggy brown pants. These tieflings have the following additional features. Halfling. The spell ends when all three duplicates are destroyed. In these types of Tieflings, the eyes are uniform in color through out the entire eye, and are generally colored either red or black. She is the rightful queen of the kingdom of Directian and the catalyst for the initial adventure. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. Some tieflings of this type chose to use their knowledge of evil and their own fiendish abilities to thwart these dark plots and schemes. No two tieflings look alike; the fiendish blood running through their veins manifests inconsistently, granting them an array of fiendish traits. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. Appearance: Sorrow is a tiefling, a human with demonic ancestry that manifests itself as physical and magical traits. Sanguin blood will result in a slender build, tanned or goldish skin, with blue, grey, purple, or multi-coloured eyes. Duration: 1 minute. Some did this through constantly doing good, as though to make up for the evil that begot them. Casting Time: 1 action The target can act normally on its turn if you choose no creature or if none are within its reach. Certain subspecies of Tieflings have differnet types of legs, though the vast majority generally have human legs. Duration: Instantaneous. Chief among these traits are his eyes, horns, tail, large canines, and red skin, though he is also capable of seeing reasonably well in the dark and is resistant to the damage flames can inflict. Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Tieflings are human-based planetouched, native outsiders that are infused with the touch of the Lower planes, most often through descent from fiend who have bred with humans. They have large horns; thick, nonprehensile tails that range in length from 4 to 5 feet; sharply pointed teeth; and eyes that are solid orbs of black, red, white, silver, or gold. While the spell lasts, you can switch between options at the cost of one action. The disk is immobile while you are within 20 feet of it. The changes wrought by this spell fail to hold up to physical inspection. Divination Cantrip When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. Tieflings had a number of abilities gifted to them by their fiendish heritage. Transmutation Cantrip The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Duration: Instantaneous. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. Casting Time: 1 action Each time you finish a long rest, you gain the ability to cast cantrips and spells randomly determined from a short list. Most of the sub-races will also receive an Intelligence boost of 1, though one particular … Duration: Concentration up to 1 hour. The color of the eyes on this species can be red, white, gold, silver or black. Casting Time: 1 action Winged. To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. You conjure a mass of thick, sticky webbing at a point of your choice within range. When you reach 3rd level, you can cast the disguise self spell once with this trait and regain the ability to do so when you finish a long rest. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this spell to become quadrupedal, for instance. Necromancy Cantrip Feral. He is portrayed by Dogi-Crimson. This subrace is a reference for which traits to replace for the Tiefling versions from Unearthed Arcana: Fiendish Options. You can move the hand up to 30 feet each time you use it. In the frozen realm of Cania, Mephistopheles offers arcane power to those who entreat with him. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground. (u/Eshmatarel) 5. Components: V, S Those tieflings who were religious were a varied lot, since no god held more sway over tieflings than any other, though Saturn, as the lord over the fiendish races of demons and devils, may come close. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. Legacy of Maladomini. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus—overlord of the Nine Hells—into their bloodline. Casting Time: 1 action They have the same capacity for ambition and multi-generational planning as humans do, but their small numbers (according to official lore, nothing’s stopping you from having a whole tiefling nation) prevent them from being a much more … When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. Some of these tieflings gathered as partners-in-crime, while others were sought out by good tieflings who hoped to redeem others of their race. Black, shiny eyes or skin, like obsidian. However, members of other races would find that once they demonstrated friendship and trust towards a tiefling, it would quickly be reciprocated in full. Hair Color: Red Eye Color: Golden Skin Color: Ashen Age: 21 Known Cantrips: Thaumaturgy, Shillelagh, & Thorn Whip Known Spells: Animal Friendship, Cure Wounds, Entangle, Speak with Animals, & Thunderwave Wild Shape: Axe Beak Druid Circle: Circle of … The eyes of the D&D feral tiefling are akin to the solid orbs of black, white and red. Horns grow forever, and must be filed weekly before becoming heavy and hindering. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. Range: Self Tieflings linked to this layer can corrupt others both physically and psychically. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. Range: 30 feet Ability Score Modifiers: Tieflings are quick in body and mind, but are inherently strange and unnerving. Shopkeepers keep a close eye on their goods when tieflings enter their stores, the town watch might follow a tiefling around for a while, and demagogues blame tieflings for strange happenings. This spell has no effect on undead or constructs. A dart deals 1d4 + 1 force damage to its target. Each creature in a 15-foot cone must make a Dexterity saving throw. Tieflings are not necessarily evil, though perhaps the societies they are born into push them towards an evil alignment out of the sheer necessity for survival. Most of the aasimar started with the same hair color as the Solar Silver except for the Solar Gold which I think started with the same color hair as the Rakshasa tiefling. Khanine, the goddess of deceit, for instance, appealed to many of the race, owing to tieflings' natural cunning. Range: 120 feet Though she is a tiefling, Jeminya has spent much of her life disguised as a regular human. A semi-common question about the tieflings is this: what the heck does the name "tiefling" even mean? The fire ignites any flammable objects in the area that aren’t being worn or carried. Casting Time: 1 action 1. A creature you touch becomes invisible until the spell ends. Thusly, "tiefling" directly translates as "Deepling" and spir… When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. Across the many planes of the multiverse are countless humans who bear a bloodline from the Lower Planes. Tieflings tended to have an unsettling air about them, and most people were uncomfortable around them, whether they were aware of the tiefling's unsavory ancestry or not. Ability Score Increase. Tiefling’s eye color is inverted in their reflections. The skin color may also be a clear indication of their fiend bloodline. Rather than having the physical characteristics described in the Player’s Handbook, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone. They are not quick to trust anyone who claims to be a friend, but when a tiefling’s companions demonstrate that they trust him or her, the tiefling learns to extend the same trust to them. Duration: Concentration, up to 1 hour. TBA Interaction with other Races Tba Trivia . You create one of the following magical effects within range: If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. Duration: Concentration, up to 10 minutes. Every little jab and comment just sharpens your claws.". Range: 60 feet You must finish a long rest to cast these spells once again with this trait. Continue Reading. Some tieflings have standard humanoid skin tones. Range: 60 feet And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life. Duration: 1 hour. This trait replaces the Infernal Legacy Trait. Webs layered over a flat surface have a depth of 5 feet. Components: V You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Otherwise, you can use your action to move the target, which must remain within the spell’s range. A wave of thunderous force sweeps out from you. Evocation Cantrip Casting Time: 1 action Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple. "What is it they say?” he asked. TBA Magic . Components: V, S Change Appearance: You transform your appearance. Devil’s Tongue. Tiefling Variant You ... Their eyes are of solid color, typically white, blue, green, silver, or gold, with the infernal essence in them causing the edges to be tinged red or black, with the tinge increasing in intensity when upset or nervous (such as in combat). Duration: 1 hour. Most tieflings called on one of the primary gods of their homeland, though there were exceptions. Your Intelligence score increases by 1, and your Dexterity score increases by 2. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. Components: V, S Some choose to live up to the wicked stereotype, but others are virtuous. Tieflings generally don’t have their own society or culture. Once that bond was forged, it was rarely broken. Casting Time: 1 action The hair can brown, black or dark red and blue. The Dungeon Master may permit the following variants for your tiefling character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
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