Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Vampiric Jade Statue. Actions. They are larger than most humanoids, ranging from 6 to 7 feet tall, and they are very muscular, weighing around 300-400 pounds. You can speak, read, and write Common, Sahuagin, and Aquan. Your specialized sense of smell can detect blood. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. These elves were isolationists, and seem to have hoped to escape to the sea rather than participate in the wars with the ancestors of the drow. Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points. They're neat. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The sahuagin put the malenti to good use as spies and assassins in aquatic elf cities and the societies of other creatures that pose a threat to sahuagin. When in water, this range extends to 60 feet.Sharks Frenzy. The adult age and lifespan of Sahuagin is not widely known, but many speculate that they live to be slightly older than humans, about 100-120 years at most. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Malenti hold sahuagin thoughts and ideals in the physiology of (what appears to be) an ordinary sea elf. The sahuagin makes three attacks: one with his bite and two with his claws or trident. Sahuagin speak their native tongue ("Sahuagin"). They are most commonly Lawful Evil, though there are exceptions. Bite. Roll20 uses cookies to improve your experience on our site. Shark Telepathy. Limited Amphibiousness. Size. Sahuagin procreate like humans and do it like animals. You can breathe air and water, but need to be submerged at least once every 8 hours to avoid dehydration, suffering one level of exhaustion.Shark Telepathy. It is believed she does this out of instinct rather than care. Blackbando's Homebrew Wiki is a FANDOM Games Community. When living near sea elf communities, a lucky few (according to the sahuagin) are born a malenti. They also perceive him as the ultimate adjudicator and incarnation of punishment, officiating over an endless struggle between mythic figures. ; Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Archaeologists. **Weight = base weight + (height modifier × weight modifier), https://www.dandwiki.com/w/index.php?title=Sahuagin_(5e_Race)&oldid=1293561. Skeletal Juggernaut. He rarely sent his avatar forth to assist his followers unless victory over their enemies seemed inevitable. Precisely why the two races hate each other so much is unknown, but what is known that the presence of an aquatic elf community within several miles of a sahuagin community occasionally causes some sahuagin to be born as malenti; mutants who resemble aquatic elves. Sahuagin stand 5 to 6 feet tall and average about 200 pounds. Duels, used to settle disputes and determine social rank, are always fought without weapons, using only teeth and claw. They do not have specific names for genders. It is rare for this race to ever cohabit, even as mates. Sahuagin are … Death rises from the depths to claim intruders with the mournful wail of conch shell horns, shadows beneath the waves, and fins slicing through the water. If no food was left, they mindlessly eat each other. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to... .. A couple initial thoughts on Sahuagin traits: - They have a predisposition for mutation, and so a customizable race (like warforged was back in the day) or a variety of subraces seems ideal. Bite. Sahuagin Mutants. Shark Telepathy. Your size is Medium.Speed. You have proficiency with the spear, javelin, and trident. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear. Bite. Their role in Eberron has me curious about building them out as a playable option, but I wanted to see if anyone had beat me to the punch first! Fins jut out from a sahuagin's head, back, and arms, and a sahuagin has a finned tail. Alignment. Shark Telepathy. Limited Amphibiousness: Usually, this sahuagin dnd 5e monster able to breath air and also the water, but of course it always need to be submerged at least once every 4 hours for avoiding a Suffocating situation.. Shark Telepathy: The sahuagin monster dnd 5e able to magically command any of the shark within 120 ft of it, by simply using a using a limited Telepathy. $1.99. Multiattack. Sahuagins are a race of humanoid shark-like creatures, which stand between 5-6 feet tall. An adult male Sahuagin stands roughly 6 feet (1.83 m) tall and weighs about 200 pounds (91 kg). Take your favorite fandoms with you and never miss a beat. Sekolah's avatarwas a huge great white shark. Compendium Content Only. Sahuagin worship Sekolah, the lawful evil god of sharks, as their patron deity and the father of their race. Sahuagin hunts are often so savage that they can leave an entire ecosystem ravaged in the process. $1.99. What few outside a dedicated group of sea elves know, is that sahuagin have an even deadlier secret. Both are valid ways to play D&D, and I have little patience for arguments that anyone is playing the wrong way. The cruel and ravenous sahuagin—also known as sea devils—thrive where other aquatic races founder. Shell Shark. Their eyes are said to glow in the murk of the deep where they lurk ad hunt. Sahuagin are creatures as old as time, existing from when the ocean was a primordial place, and proto merfolk swam among them. Many had dark stripes, bands, or spots, but these tended to fade with age. Skeletal Alchemist. The sahuagin is … My groups spends most of their time above the surface of the sea, but there is plenty of fun to be had down below too (and we’ll get there soon). The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy. Malenti (or tu'sarlos in the language of the shalarin2) were mutated children of sahuagin that looked like sea elves. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Sahuagin spoke their own language, though some were known to also speak Common and Aquan. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties. Tough Supervisor Interview Questions, So far, this internal clan warfare has kept the sahuagin from unifying against the other races of Khorvaire and the rest of the surface world. Names: Ripfang, Skullbiter, Eyeripper, Tailgnasher, Earchomper. You do not fear battle, for you can gorge on the flesh of enemies to stay prime. Sauriv. Fins jut out from a sahuagin's head, back, and arms, and a sahuagin has a finned tail. Traditionally, they are much stronger, faster, and smarter than humans. When wielding these weapons, you can use the versatile damage even if it's only in one hand. Race/Ancestry options for Dungeons and Dragons 5e from Elemental Evil Player's Companion, Volo's Guide to Monsters, Player's Handbook, Sword Coast Adventurer's Guide, and Mordenkainen's Tome of Foes. The sahuagin makes three attacks: one with his bite and two with his claws or trident. Some crave novelty and new experiences, mechanics that tweak the system and let them explore new characters. Those black, doll-like eyes scare me as much as its ability to hunt." An adult male sahuagin stood roughly 6 feet (1.83 meters) tall and weighed about 200 pounds (91 kilograms). You also have a swimming speed of 40 feet. Darkvision. $1.99. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. The Kancirin feel disappointed in them, even though they are not kin. When a hostile creature takes damage while within 5 feet of you, you can use your reaction to make a Bite attack on them. Age. Their mouths are filled with fangs and breathe through the use of gills. But a lot of it isn't as great. Unlike the giants like a plesiosaur, sahuagin did not need size to gain ground in an underwater scuffle. While not actually given stats in 5E, the Sahuagin entry describes the Malenti, a Sahuagin that is born with the appearance of an aquatic elf, and ends up often used as spies and assassins thanks to their elvish features. They may understand you, but you have no way of understanding them.Blood in the Water. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. You can communicate simple ideas with sharks. You are aware of creatures within 20 feet that have hit points below their maximum, and can bleed. Your piranha-like mouth is a natural weapon, which you can use to make unarmed strikes. The 3.5e Sahuagin resembles the previous versions in most ways. Shark Telepathy. The female usually only returns once to leave a corpse or something for the newborns to nibble on once born. You have 60 ft. of Darkvision. Obviously it's very dependent on how much water there is in the campaign and a Sahuagin race is always going to have some of that, but it seems like the ASI, ... A subreddit for D&D 5e homebrew. There are a couple of minor changes however, and that’s what we can look at. *A sahuagin has a +4 racial bonus on Handle Animal checks when working with sharks. They weigh around the same as a human. My groups spends most of their time above the surface of the sea, but there is plenty of fun to be had down below too (and we’ll get there soon). Skum. Races Classes All Classes Artificer Barbarian Bard Cleric ... Sahuagin Wave Shaper. Ability Score Increase. Skeletal Swarm. Once they are lain and safe, they will be left there until they hatch only a few weeks later. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. The unpredictability and viciousness of the sahuagin race isn’t just an aspect of their sharklike temperament—it seems to be inherent in their very beings. The appearance of the Sahuagin has changed somewhat since its inception in 1975. This is often mixed with Aquan to make nonsensical names, as they do not care for this. Eventually, they carved out their own place in the ocean's depths, a place where no other creature dare treads for fear of these pack hunters. Shark Telepathy. There is no 100+ page book to read, so the summary is pretty straightforward and pulls from the previous editions. They deal 1d4 + your Strength modifier piercing damage. Like fish scale colors, it is darker colored on the back and lighter on the belly. Darkvision. Selachians are large, brutish humanoids, with the upper body of a shark, with arms and legs. Syrik: 5e. Sahuagin are usually green-skinned, with scales like that of a fish covering their body. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). So far, this … Shark Telepathy. Their skin can vary in color, due to how many sharks there is, but they typically have a white underbelly, with a grey or ocean blue back. May 2020. When swimming, a sahuagin is able to tear with its sharp feet, using them as weapons. Looking for suggestions for statting up Sahuagin as a PC race in 5e, since I haven't found any implementations that caught my fancy floating around the internet already. $1.99. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Actions. Long, long ago, when the oceans were empty of sapient life, Sekolah hunted the primal leviathans of the deep. The sahuagin is a 6th-level spellcaster. Importance of Triton 5E (Fifth Edition): Triton 5e is an outsider race hailed from Water’s Elemental Plane and they are the native race to the seas as well. Dec 29, 2018 - Explore Nisk Computermans's board "Sahuagin" on Pinterest. They have very good relations with hippocampi, sea lions, and giant sea horses. Sahuagin appear as some sort of cross between humanoids and fish, while their frame has much in common with humans—they are larger with most sahuagin being at least seven foot tall—having two arms and two legs they also boast a tail that ends in a fish-like fin to help propel them through the water. They can have grey, navy blue, green, or tan scales, and they have large black eyes. -Jarod Kentworth, Second Mate of Serena Selachians are large, brutish humanoids, with the upper body of a shark, with arms and legs. Jul 24, 2019 - A subreddit for D&D 5e homebrew. Sahuagin. They have hundreds of rows of very sharp teeth, which grow back rapidly upon loss, and fins all over their bodies, with long tails. Sahuagin tend towards chaotic and mainly evil alignments due to their viciousness and innate savagery.Size. 1 Selachian 1.1 Physical Description 1.2 History 1.3 Society 1.4 Relationships 1.5 Selachian Names 1.6 Selachian Traits "I never thought we would let one on the boat. However, Orcs respect their violent ways, and the two groups of them can be seen on friendly terms often, trading and being mercenaries for one another. Languages. You have sharp teeth, and can use them as a natural weapon. Sahuagin worship the shark god Sekolah. Sahuagin worship the shark god Sekolah. Sahuagin names are very simple, trying to sound menacing or fierce, to strike fear into the hearts of their enemies. The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating. This monster is a member of the Sahuagin group. Blood Frenzy. The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating. ... Homebrew has extended the longevity of 5e for many of my players. Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points. *Underwater, a sahuagin has a +4 racial bonus on Hide, Listen, and Spot checks. A merfolk isn’t born into a creed but chooses it upon reaching adulthood, and it is rare for a merfolk not to choose a creed. They also have webbing where ears would be on most humanoids as well as down their spine. You can speak, read, and write Common and Aquan, *Height = base height + height modifier Looking for suggestions for statting up Sahuagin as a PC race in 5e, since I haven't found any implementations that caught my fancy floating around the internet already. Intrigued, Sekolah continued his song, and slowly a great shell rose from the darkness. Sahuagins live in the deepest depths of the ocean, however they claim that all of it is their territory, their kingdom. Sahuagin are an aquatic humanoid race that live beneath the waters of the Thunder Sea. The sahuagin have a clan-based society, with most clans warring with one another with the same zeal they show to assaulting seafaring ships and fishing villages. The leaders of the Sahuagin change depending on their gender, with the males undergoing terrifying transformations into four-armed Barons, and the females changing into spellcasting Priestesses, worshipping Sekolah. Sahuagin is a language that sounds like a combination of screaming, blood gurgling, and teeth gnashing, which is very hard for non-sharklike humanoids to speak. What few outside a dedicated group of sea elves know, is that sahuagin have an even deadlier secret. The shell opened to reveal the first sahuagin, who swam around the One who had called them, singing in harmony with Sekolah's triumphant aria. Many have dark stripes, bands, or spots, but these tend to fade with age. They have hundreds of rows of very sharp teeth, which grow back rapidly upon loss, and fins all over their bodies, with long tails. humanoid races typically found in the ocean depths live there, including sahuagin, sea elves, merfolk, and locathah. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Bite. Your Strength score increases by 2 and Wisdom score each increases by 1.Age. The sahuagin can magically command any shark within 120 feet of her, using a limited telepathy. https://blackbandos-homebrew.fandom.com/wiki/Sahuagin_(5e_Race)?oldid=3222. D&D Race Options January 14, 2018. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. Blood Frenzy. Size/Type: Medium Monstrous Humanoid : Hit Dice: 2d8+2 (11 hp) Initiative: +1: Speed: 30 ft. (6 squares), swim 60 ft. Armor Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15: Base … While not actually given stats in 5E, the Sahuagin entry describes the Malenti, a Sahuagin that is born with the appearance of an aquatic elf, and ends up often used as spies and assassins thanks to their elvish features. Actions Multiattack : The sahuagin can make two melee attacks: Such as one with its bite and another one with its claws or else by a spear. Sahuagin: Player Race | The classic "sea devils" with 5 subrace mutations, including the shark-like Sekolin! $1.99. Raiders of the ocean, Sahuagin make excellent warriors, paladins, and barbarians. None could withstand their attacks in numbers, as they were like piranhas. Dec 29, 2018 - Explore Nisk Computermans's board "Sahuagin" on Pinterest. Merfolk are an amphibious race, born and at home in the water but comfortable on dry land. Speed. Race/Ancestry options for Dungeons and Dragons 5e from Elemental Evil Player's Companion, Volo's Guide to Monsters, Player's Handbook, Sword Coast Adventurer's Guide, and Mordenkainen's Tome of Foes. D&D Race Options January 14, 2018. Within a pack of sahuagin can be as many as thirty to fifty. The sahuagin are a powerful aquatic race. Sahuagin as a playable race? These temporary hit points disappear when you finish a long rest.Languages. Your size is Medium. This is, however, a foil for their inherent selfishness. Not only this, sahuagin are quite clever, with even the basic sahuagin soldier possessing an Intelligence score of 12 (+1). Front Page; Adventure Log; Wiki; Characters; Items; Maps; Sahuagin - Race Aquatic; Races; Aquatic Races Races. The sahuagin can magically command any shark within 120 feet of her, using a limited telepathy. They are considered mature by 10 years old, and can live to be 130-140. Humanoid in form, they have skin of ivory, silver, russet, blue, or deep purple. The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating. He would send his avatar forth to sate his own bloodlust on gargantuan creatures of the sea however. Special Traits. "The village was empty, the seagulls were strangely quiet, and all we could hear was the surge of the sea.". You can't discern color in darkness, only shades of gray.Bite. Your base walking speed is 20 feet, and you have a swimming speed of 40 feet. A couple initial thoughts on Sahuagin traits: - They have a predisposition for mutation, and so a customizable race (like warforged was back in the day) or a variety of subraces seems ideal. Multiattack. Sahuagin. Skills Perception +5 Senses darkvision 120 ft., passive Perception 15 Languages Sahuagin Challenge 1/2 (100 XP). Some players have been playing a Fighter since the 5e playtest and are still happy playing a Fighter. Natural Armor. Their size is certainly bigger than a kobold, making them more deadly. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. The sahuagin is a 6th-level spellcaster. Special Traits. 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook; D&D - RPG News; Sahuagin . The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Sahuagin … Sahuagin Weapon Training. The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy. Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. The merfolk race is divided into three creeds, founded on the principles of Emeria (wind), Ula (water), and Cosi (the trickster). About one in two hundred sahuagin has four arms. Sahuagin were usually green skinned; darker on the back and lighter on the belly. Sahuagins live long, and mature fast. Sahuagins are around humans in their build, being between 5-6 feet tall, and weighing around 100 lbs. Once the little guppies hatch, they already have some pretty sharp teeth. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest. Bite. Strength in numbers applies best for sahuagin. Saved from reddit.com. Thousand Teeth. I like the Sahuagin, despite them being relatively simple rah-rah warlike race. Traits Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. There was additional webbing down the back, at the elbows and, notably, also wher… The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. The malenti were created by an ancient cabal of surface-dwelling wizards and priests, probably elven, who tried to create a hybrid of sea elves and sahuagin. Environment temperate or warm oceans Organization solitary, pair, or ambush (1 plus 2–12 sahuagin and 1–4 sharks) Treasure NPC gear (light crossbow, spear, other treasure). Thus, the seafloor near their dens are always barren of life. However, as they all seem to think alike, their actions make them seem like they coordinate as well as a school of fish. Claws. Alghollthus and krakens are both hated and respected, being the greatest threats to the sahuagin themselves. See more ideas about Fantasy creatures, Fantasy monster, Creatures. Either your Strength or Wisdom score increases by 2, with the other one increasing by 1. Sahuagins tend towards malevolent alignments, following some sort of codes. Natural Armor. You can breathe air and water, but if you do not submerge yourself in water once every four hours, you suffer one level of exhaustion. Sahuagin worship Sekolah, the lawful evil god of sharks, as their patron deity and the father of their race. ; Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Sahuagin are as focused, tenacious, and predatorial as the sharks they ally with. $1.99. Combined, these two traits give you full permission to play sahuagin in the same regimented and tactical manner that you would a hobgoblin. A subreddit for D&D 5e homebrew. Spellcasting. Sahuagins are fought by most races, as many dislike them, however Aquatic Elves and Merfolk have an especially large hatred of them. They know no honor, and so swarm any enemy as one. The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy. Each sahuagin acts on their own self-interest. They can have grey, navy blue, green, or tan scales, and they have large black eyes. They occasionally infiltrated sea elf societies, usually for nefarious purposes.3 The word "malenti" meant "changeling" in the elvish dialect. Sahuagin speak an old lost dialect called Mermish, which is full of gibbering sounds like one is blowing bubbles. Jul 24, 2019 - A subreddit for D&D 5e homebrew. Yalaga Maladwyn. Long fins extend from the backs of their forearms and calves, and their fingers and toes are webbed. $1.99. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier. Your base walking speed is 30 feet. Actions. Either your Strength or Wisdom score increases by 2, with the other one increasing by 1. Sahuagin were highly fish-like, with webbed feet and hands, gills, and a finned tail. Sahuagins are a race of humanoid shark-like creatures, which stand between 5-6 feet tall. Skills Perception +5 Senses darkvision 120 ft., passive Perception 15 Languages Sahuagin Challenge 1/2 (100 XP). If you hit with it, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Limited Ambitiousness. The sahuagin is a 6th-level spellcaster. Hit: 9 (2d4 + 4) piercing damage. I run a weekly game D&D 5e game in a seafaring setting called Vodari.For this week’s Nautical Nonsense column I wanted to gather up all the aquatic monster races and hero races in one handy list that I draw on for my campaign. The sahuagin, a wicked being with the the build of a human and the features and the savagery of a shark, live beneath the waves and defend their territory against anything that would get in their way. After feeding, they swim out to the great expanse of the ocean in schools and hope other adult sahuagin don't eat them. Sahuagin, as it appears in 5e's Monster Manual. $1.99. Unlike the giants like a plesiosaur, sahuagin did not need size to gain ground in an underwater scuffle. Saved from reddit.com. -An account of the aftermath of a Sahuagin raid. None were so vicious as the sahuagin, who were the hyenas of the deep. As the sea elves came about fairly quickly as a race; the Sahuagin and Sea Elves physiology are quite different. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to... .. Shark Telepathy: The sahuagin monster dnd 5e able to magically command any of the shark within 120 ft of it, by simply using a using a limited Telepathy. Sahuagin reach maturity at 22 years old.Alignment. They have a scaly skin of green or brown, with webbed fingers and toes. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves- or whether it preceded or even began the conflict- none can say. When living near sea elf communities, a lucky few (according to the sahuagin) are born a malenti. $1.99 . A fish-like monstrous humanoid species that lives in oceans, seas, underground lakes, and underwater cavesAbility Score Increase. Sahuagin are highly organized, civilized creatures, considering themselves to be in fact the only civilized creatures on Oerth. They're neat. They know no honor, and so swarm any enemy as one. Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Calling themselves the Carchari, sharkfolk spend much of their lives as lonars.They rarely come together in groups, usually only to tackle obstacles too large for a single individual to overcome.
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